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Rak’hard’s thoughts on combat…

Posted by on December 7, 2012

Can we not get stuck behind walls this time?

For Rakhard, the death of Gymm has highlighted the need for the party to start developing team based protocols in dealing with scenarios we often find ourselves in.

Standard Marching Order:

  • Kyrus – High Perception to identify potential threats (Traps, hidden enemies)
  • Roman – Tank/Armored and our Initiator is close so he can charge in act as soak
  • Rakhard – Ranged DPR (Clear lines of sight in melee, )
  • Gilliard – Heals Protected and close to tank
  • Gideon – Ranged Magic based DPR (Clear Lines of Sight)
  • Jorah – Slack bringing up the rear

 

This marching order maximizes Kyrus’s big perception check so we don’t get surprised by traps and what not. If we get another disable device character maybe we can add him to the front. If we get another monk we can have the monk run slack so that the monk with its big movement bonus can be wherever he needs to be in combat.

Standard Initiative Order: Formation 1 – One, Two – Based on average Initiative Rolls

  1. Roman should – initiate/charge
  2. Rakhard – defer then fires on main targets or targets of opportunities
  3. Gideon defer – fires on main target
  4. Kyrus – Moves to Flank so Roman gets bonuses – Strong AC so provoking attacks of Opportunity mitiigated
  5. Gilliard – Readies Curative Spells or Buffs
  6. Jorah – Moves to Flank – so Roman gets bonuses

Surprise Round: Formation 2 – Jump ’em – Based on average initiative rolls

  1. Roman should charge
  2. Rakhard fires at will
  3. Gideon should hit them with color spray
  4. Kyrus moves to flank
  5. Gilliard moves in to heal and or fire ranged
  6. Jorah moves to flank

Invisible and Blinking Creatures  Formation 3 – Shock and awe this formation should minimize squishies getting attacked and being flanked by invisible creatures

  1. Roman moves in uses Dazzling Display
  2. Rakhard Goes in back to back readies a Tracer Round
  3. Kyrus moves in Back to back – Detect Invis
  4. Jorah moves in back to back
  5. Gideon and Gilliard are encircled by the back to back party members

Roman

Rak     Gideon   Kyrus

Gilliard

Jorah

Casters and Movement Heavy Enemies: Formation 4 – Snag and Bag – This formation should catch casters and moving targets like mounted things and skirmish type classes as they move to engage

  1. Roman should charge
  2. Rakhard fires at will
  3. Gideon should hit them with color spray
  4. Kyrus targets Entangle on Casters and Squishies/ Second Round hits them with Flame Sphere
  5. Gilliard moves in to heal and or fire ranged
  6. Jorah moves to flank

Boss Fights: Formation 5 – Bring the Rain – Standard Tank and Spank

  1. Roman casts smite and charges
  2. Rakhard focus fires
  3. Gideon should hit spells then transition to acid orbs
  4. Kyrus moves to flank
  5. Gilliard focus fires and heals ad needed
  6. Jorah moves to flank

Boss Fights more than 1 main threat – Formation 6: 2/10 split Burn secondary threat then work on the main threat.

  1. Roman should charge main threat
  2. Rakhard fires at secondary threat
  3. Gideon should hit them with color spray
  4. Kyrus should charge secondary threat
  5. Gilliard moves in to heal and or fire ranged
  6. Jorah moves to flank Kyrus

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